Once you come back, you’ll have to refuel the plane to go again. Finding all of them, and boarding the plane will send the mobsters flying, only to have them crash on the golden gate bridge, where the only escape is via electric chair. Around the map are several pieces players need to find to build a plane to escape from Alcatraz. The real meat and potatoes of the map are how players will access Pack-a-Punch. Bleeding out would send you to the Afterlife Arcade, which allows players to complete fun arcade games in order to jump back into the match without having to wait until the round is over. Dying in Spaceland doesn’t set players too far back either. Some perks were even based on fan suggestions, like Trailblazers, which left a trail of fire as a character slid along the ground. Previously removed perks, such as the PhD Flopper, returned in Infinite Warfare. Perks were also included in this new rendition as well, taking the form of “Perk Candies”, but retaining the same effects as in the Treyarch maps. The map is filled to the brim with actual interactives as well, playing one of the many arcade games in the Astrocade, or riding the rollercoaster will net you tickets, which you can then spend on myriad helpful gear. The theme park’s multiple attractions could be used to help destroy the undead, such as the spinning Escape Velocity, or out-of-control bumper cars. This will encourage you to enter a MWZ session with a weapon from your inventory as well as your Insured Slot weapon.However, survival wasn’t the only thing players could do in Spaceland. This way you are constantly equipped with two weapons meant for different purposes, not to mention different ammo types. A Shotgun or Sniper Rifle can be a good secondary. Use these Contraband Weapons to get a leg up on the massive amount of Camo Challenges in Modern Warfare III.įor example, if you are progressing the Holger 26 Camo journey, keep the Holger as your Insured Weapon and use upgrades to power up your unlock progress. You may find a Weapon you currently have locked. Don't discount Contraband Weapons though. If you are looking to unlock a specific Camo category, you'll want to utilize your Insured Weapon Slots as often as you can. (For all of the details on how the Camos work, which ones carry over, and more, read through the XP and Leveling Up Guide There are over 400 new base Camos, 8 new Mastery Camos, 400 new Mastery Calling Cards/Emblems, and over 100 new Mastery Charms. Modern Warfare III and MWZ have the largest number of Weapon Camo progression Challenges ever seen in the Call of Duty franchise. This process applies to all Weapons in the game, but don't fret, you'll be on your way to a full Mastery playthrough in no time. With each Completionist Camo, you will need to rack up massive amounts of zombie eliminations to progress the Mastery Challenges. The easiest way to track your progress on any of these is in the Challenges menu.Įach Weapon must reach its max level to unlock the Completionist Camo category. In Call of Duty: Modern Warfare III, there are hundreds of Weapon Camos, including an all-new set of Mastery Camos for both MWII and MWIII Weapons. There are many avenues of progression within the world of Call of Duty. There are limitless strategies to playing Modern Warfare Zombies (see this part of The Guide for more info) Here are a few tips on how to quickly and effectively complete Missions. Story Missions can be dangerous, especially because you are isolated to only your squad. This progression allows you to learn the mode while building up your stash and experience. Acts are divided into Tiers, with each Tier being completed before the next one unlocks. Each Act's Story Mission must be completed successfully before the next one appears. Missions are progressive and must be completed in sequence. This is a way to throw some interesting things at your squad in strange ways without affecting anyone else’s run. Story Missions are completely isolated and require you to complete them on your own, alongside your squad of course. Story Missions are completely isolated experiences and are a way for you to experience MWZ without impact from other players. If a non-squad player is on the helicopter as it takes off, they will be fully extracted from the match and sent back to the main menu. Players not on your squad cannot enter the Story Mission with you. Be warned, the only support in a Story Mission is your squad and the Weapons you take with you. This new Exfil is identified by a special icon and red smoke. Once a Story Mission is unlocked, a special Exfil will appear during your next deployment into Urzikstan.
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